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		<title>Top Guillotine Details &#124; Pinning</title>
		<link>https://www.jitseasy.com/top-guillotine-details-pinning/</link>
		
		<dc:creator><![CDATA[Gary Berger]]></dc:creator>
		<pubDate>Fri, 27 Mar 2020 18:58:48 +0000</pubDate>
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					<description><![CDATA[<p>(From a seminar I did 5 years ago) These are a few central concepts of my Jiu-Jitsu Top Game: 1. Always try to put myself in territories that are familiar to me where I understand all the options (I call these “Staging Areas). 2. Make sure those Territories are also environments in which my opponent’s [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jitseasy.com/top-guillotine-details-pinning/">Top Guillotine Details | Pinning</a> appeared first on <a rel="nofollow" href="https://www.jitseasy.com">jitseasy</a>.</p>
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<p>(From a seminar I did 5 years ago)<br />
These are a few central concepts of my Jiu-Jitsu Top Game:<br />
1. Always try to put myself in territories that are familiar to me where I understand all the options (I call these “Staging Areas).<br />
2. Make sure those Territories are also environments in which my opponent’s mistakes are inevitable.<br />
3. Control my opponent’s priorities.<br />
4. Use Extreme Pressure and Control to limit, slow, ride or direct my opponents movements. Always keep his movements predictable to me.<br />
5. Make my opponent ALWAYS carry my weight.<br />
6. Make sure his body is never in alignment.<br />
7. Use pain, pressure, or inability to breathe to force him to make a choice (making sure his only options are bad ones).<br />
One thing I try to do is always get to positions where I more and more limit the variables. This is why I don’t focus on just jumping around and going to as many positions as possible. It can be boring to roll with me because when I get to these positions my opponent has just a few options and if he does escape, I return him to these same control areas as soon as possible.<br />
Here is sort of a variation of one I use a lot. I have a heavy shoulder of justice from side control. If my opponent stays there, I can either mount but more often I will just increase the pressure. If he turns in I go to reverse Kesa with the guillotine hold.<br />
Again, I force him to carry my weight.<br />
If he stays here, I can continue to make the pressure worse and worse.<br />
I can also step to mount and finish the submission or continue the pressure.<br />
If he goes back to his back, I go back to a heavy cross face and it starts all over.<br />
If he tries to come on to top from his side, he’s walking into the full guillotine.<br />
Many will still try to come on top even if they know the guillotine is waiting because I am able to put so much pressure on them when they’re on their side.<br />
This is one of my top attack sequences and one I return to over and over when rolling.<br />
I’m not showing my side control here but some details on the guillotine hold I use when my opponent turns on his side.<br />
That is Decision 1: Deal with the pressure or turn on his side and into the guillotine hold. ( I have another flow if they try to roll away.)<br />
Decision 2: Stay there and deal with the pressure or 1. Go back to being pinned, or 2. Allow me to mount, or 3. Come on top into the guard guillotine.<br />
This is a flow I return to constantly!<br />
Notice the choice I always force is between Pressure/Pain on the one hand and Submission/Positional advancement for me on the other.<br />
I’ll cover this in much more depth on my Pressure &#038; Control Instructional when this is all over and I can start shooting. But, for now I’m getting time to write out and finish the syllabi for all my DVDs</p>
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